Friday, 25 May 2018

New Imperial Knight Character

Hi all. Just been sent these pics and they are Circulating the web now (thanks Gary). 

Lovely looking Character and transfers to match. 

Looks to be equipped with a Cerastus Weapon. Atrapos Lascutter (see images below). 

Thanks for reading. 

Adeptus Titanicus Early Access Preview, Release date and pricing

Hi all 

For the past few months I have been one of the people Beta Testing the upcoming Adeptus Titanicus Dominus Computer Game. It has been and still is an awesome experience. 

Here is the Early Access video below. 

As you can see the game is awesome. 

There are numerous 3D models you may recognise in the game from the FW and GW range. 

The Warlord Titan also comes in Chaos flavour :D. As you can see from it's load out, it takes a nod to the armaments of yesteryear when it comes to Carapace mounts. 

Hear you can see the Sunfury letting rip a huge shot to damage the Reaver. 

The pyrotechnics have evolved over the past few months. The void flares and sounds are brilliant. As you can see on the image below that the Warlord on the left has lost his voids so is now ready for a pummelling. 

The (cough) small Cathedral was in my way!

Apocalypse Missiles inbound!!

The Eyes above the Engines represent the Princeps Senioris of the Maniple for the slay the Warlord objectives. 

The terrain and the tactics/engines you employ are really important on this map. Which makes this game feel very special. 

The little orange circle is the objective claiming circle. End your move with an objective within this circle and it is claimed by either a drop pod dropping, or a space marine squad running forward in the end phase. 

From the amazing team at Membraine:

Hi everyone! We are announcing today that Adeptus Titanicus: Dominus, our 3D turn-based strategy PC game adaptation of Games Workshop’s classic Titan Legions tabletop game, is launching on Steam Early Access on 31 May 2018 at just US$9.99!

Even better, a discount of 30% off will be available during the launch week for the early adopters among you!

Check out the new trailer below!

Our press release will start being distributed in a few hours time, but we wanted you to know before anyone else. Glenn and I are extremely grateful and humbled by the support we've seen for Dominus, and we can't wait for you to play it.

We'd like to take a moment to thank our community testers—brave souls who have endured many, MANY bugs and helped us refine the gameplay and the user experience to a point where it's an engaging game that is strategic and tactical yet also quick to play, so you can knock over several multi-player games with your friends in only a hour or two. THANK YOU for your time, your commitment, your efforts in providing your feedback, and your overwhelming enthusiasm for Dominus' Titan-on-Titan combat. Without your help, we would not be launching Dominus in just one week's time!

The great thing about the Membraine team is that they are Table top gamers too. They love Epic and other 40K games, and have been into the hobby as long as I have. Adeptus Titanicus Dominus was in good hands from the very start. 

Why Early Access?

“Membraine Studios is a small team—Glenn and Mark. We need feedback from a larger base of players who will help us understand what's working and what we need to improve. If you understand what Early Access is about, you're happy to be part of a journey of discovery with us, and you love the idea of helping shape Adeptus Titanicus: Dominus by giving us your constructive criticism in our Steam Discussions forums or Facebook, it would be great to have you on board.”

Approximately how long will this game be in Early Access?

“The Full Release date is currently a moving target. Between our own ideas and ambitions for the game and the feedback we anticipate our community may contribute as we make the game together, we are unsure how long we'll be working on the game, but we think a reasonable estimate is somewhere between six months and a year.”

How is the full version planned to differ from the Early Access version?

“We plan to expand the number of battlefields and the roster of Titans variants over time in regular updates. We also want to add more significant features, like Steam Achievements and a loot-drop system, in the Major Updates we have planned. Beyond these things, we also hope to be able to implement new ideas and features that our community may request—all reasonable requests will be considered...but we're not making any promises.”

What is the current state of the Early Access version?

“The current Early Access build of Adeptus Titanicus: Dominus features the following:

  • A true-to-source adaptation of the Titan Legions tabletop rules, streamlined for PC
  • Nine Titan variants, three each for the Warlord, Reaver and Warhound
  • Four Loyalist Legios and four Chaos Legios to choose from
  • Three battlefields, each with distinct environments
  • Destructible terrain features - watch buildings collapse as stray weapons fire obliterates their structural integrity
  • Several game modes with multiple victory conditions - there is more than one way to win
  • Eight fixed-forces scenarios to challenge your skills as Legate of a Maniple of Titans
  • Discover the strategic depth underlying the game, with points-based army list building in Skirmish and Multi-Player via the Detachment Builder

Will the game be priced differently during and after Early Access?

“The price at Early Access launch will be commensurate with the amount of content available in the game at that time. We intend to then raise the price with each Major Update, as by the time each of these updates is released, significant new content should have been added to the game. We feel this approach will appropriately reward those gamers who join us on our Early Access journey, and will particularly reward those who join us right from the start.”

How are you planning on involving the Community in your development process?

“We want to recreate the world of Adeptus Titanicus and the glorious Warhammer 40,000 universe on PC, doing justice to that universe and forging a true-to-source game to which players want to return again and again. To achieve this, we will need constructive feedback from the community on each Early Access release. Feedback like this will enable us to amend and prioritise our development cycle as appropriate. We will of course avidly monitor our Steam Discussions forum, but we will be particularly active on our Facebook page, where you will be able to engage with us in public and/or private discussions, depending on your preference.”

Thanks for reading 

Wishlist Adeptus Titanicus: Dominus Steam store:

Wednesday, 23 May 2018

Sector Mechanicus: Base layers down on Tank farm

Hi all. 

As you may be aware I am helping with the Titan Owners Club Walk UK 2018 event, in the form of terrain building :)

So big models need big terrain:

Ever since having my son Nathaniel, I always kept an eye on items that could be used for terrain from the plethora of baby objects laying around. If you have been following my progress you may know that these are powder containers. 

I have been painting these from Black for 3 hours now :) I just used spray cans (no air brush). 

I used the transfer sheet which I made for Zone Mortalis (see our downloads) for some of the Tank markers and text.

They are still a good 3 hours from being finished, but thought I would share my progress. So pipes, weathering and a few more details left. 

Before painting began today:

You can see that my Reaver Death Knell can consider them terrain. 

Thanks for reading. 

Drake Seta

Sunday, 20 May 2018

Weekly Progress Report 20/05/2018

Hi all. 

Another week down. Not too strong on the content this week, as we are all on the Warhammer Fest comedown. 

I have done some work to my Reaver Titan: Death Knell. 

Even got his banner printed. 

My windows have just gone in on my garage conversion too! So just a tad more external work then I can start on the internals. 

Hector has been continuing on his scenery building high by now turning his attention to his Necromunda scenery backlog. He's sorted all the parts and is now building up the walls for his Necromunda board.

Battle Bunnies

Sunday, 13 May 2018

Adeptus Titanicus Demo Pod - Tacticae Titanicus

Hi guys,

Apologies for the lateness of this post. I intended to post this yesterday evening soon after the demo pod but I was plagued by scrap code and encountered a few technical issues as a result. After some prayers, incense and a full system purge, here we are, ready to share what we learned yesterday in the presentation. I also apologise in advance as some of the slides were completely unreadable due to the screen resolution on the monitor so don't worry if you can't read it, it's not your eye sight, we couldn't read it either!

First of all, it is worth noting that this was a high level overview on the game rather than previewing models etc as that was covered in the Specialist Games Q&A seminars so no huge reveals about upcoming titan releases beyond what had already been shown.

The presentation was split up into three parts:

  1. Setting
  2. Gameplay
  3. Building your maniple

There wasn't much here that was really news to me but a good refresher all the same. The game is set in the Horus Heresy so the game will be focused around the titan legions and knight households kicking around during that time - it is worth noting that for titan legios this actually makes them more flexible as a lot of titan legios got wiped out during the heresy and there aren't many left in the 41st millennium so you have more choices here as each legio should end up with their own rules.

At least in the short to medium term at the very least, it will be focused on loyalist vs. traitors so do not expect any Xenos titans to appear in AT any time soon. Also, do not expect any units smaller than a knight titan in the game either, there are no plans for AT to evolve into a new version of Epic as they feel it made the ruleset very cumbersome and they really want to focus on titan combat. Legiones Astartes was only mentioned on this slide to highlight the variety in legios point as you have the inverse situation between 30k and 40k with legions vs. chapters and the fact that they are in the setting but will not be in the game itself.

In this section, basic game play was discussed here. One of the key mechanics is that you need to give your titans orders at the start of a given turn - for each order you make, you need to pass a command test to see if the command succeeded, if you fail then you can not make any further commands in that turn. This is important as in the event that you do not give a titan an order, all they can do is their default basic move and shoot actions which could potentially leave them vulnerable so the order in which you give your titans orders is incredibly important - its like how player activation order can be important in BloodBowl!

The size of the titans can have a big effect in the game - carapace weapons have a minimum distance statistic for the event that they are firing at a smaller titan so you can effectively halve the firepower of a warlord titan with a reaver titan by getting up close and personal and force them to back pedal. Also, the new AT boards that are being released by Forge World are deliberately designed so that they can be set up with roads that can not be traversed by larger engines to give some tactical advantages to smaller engines.

We also got a bit of an introduction to the command tiles for Warlord Titans and Knight Titans - the key thing is void shield and reactor management - if your void shield bursts or you overload your reactor things are not going to go well for your titan as they will be incredibly vulnerable to damage and will potentially start taking critical damage which will reduce the titans long term effectiveness (mobility, firepower, structural integrity, out-right engine kill...).

Here we got an overview of army composition, the roles of the different titans that will be available soon after launch and how they can be armed.

In terms of maniple composition (which is the key thing here), this is what the command terminal packs provide. The command terminal packs provide you with a maniple composition amongst other things - for example, the Axiom Command Terminal pack provides you with everything (apart from models and weapons cards) to field a pre-selected maniple consisting of 1 warlord, 1-2 reavers and 1-2 warhounds. If you build a maniple that is compatible with the terminal pack you can get extra rules such as improved command rolls - so think of them like formations but not as game breaking as some of the ones in 7th.

The titan roles should be pretty self explanatory really - Warlord is a slow but resilient heavy hitter, Reaver is a middle of the road kind of titan, Warhound is a fast glass cannon, Knights are flank protectors and irritants - don't ignore them though as they can take down an injured titan caught off guard!

Weapons are important here as you need to have a balance between shield breakers and engine killers, too much of a focus either way may result in you not being able to quickly take down enemy titans.

I hope this was useful and if you have any questions about the content above I'll try to answer your questions in the comments below!

Hector Cephas